![]() “There are certain choices we’re making because it’s 2020, and we know it’s Baldur’s Gate III,” Walgrave says, when asked about this. ![]() “The camera can go into third-person with the mouse wheel,” Vincke says, or you can stay in isometric, in which case you can freely zoom and rotate. But then Vincke brings the camera down into third-person mode, and Baldur’s Gate III looks like a modern Dragon Age. When the game begins, the camera is in isometric view, and with those familiar UI elements, it looks like a grittier, more realistic DOS2. The consequences are immediately clear when Larian CEO Swen Vincke fires up Baldur’s Gate III in a dungeonesque rock club in Paris, where I can’t tell which skulls and torture equipment were brought in for the press event and which were here already.
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